Roblox Adds SLIM Debug Tints to Visualize Streaming and LOD
New color-coded view modes let creators see streaming state, transcoder status, and level of detail for SLIM-optimized models in both Studio and the live player.
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New color-coded view modes let creators see streaming state, transcoder status, and level of detail for SLIM-optimized models in both Studio and the live player.
Studio betas add if-local statements and animation graph state machines. BasePart:BindToCollisionSummaries gives precise physics contacts. Text-to-speech auto-translates across 11 languages. IP-based avatar licenses and unified group roles go live.
This week's recap covers a required chat migration deadline, terrain performance gains, new UGC validation tools, a homepage thumbnail mandate, and the platform-wide Halloween event The Hollow.
Server error logs in Creator Hub now include clickable stack traces that open the exact script and line in Studio, plus a new structuredStackTrace API field for custom tooling.
Creators can now publish games with up to 62 custom terrain materials and see up to 90% less CPU memory overhead. The feature requires enabling Expanded Terrain in Workspace properties.
Version 744 ships a live CollectionService:GetCollections() method, async collision computation, a Studio memory leak fix that stopped Play/Stop cycles from bloating RAM, and a HipHeight=0 bug that made avatars sink into floors. Several Luau and rendering fixes are also pending.
Roblox has announced a phased migration requiring all user-to-user chat to run through TextChatService. Custom chat UIs, commands, and moderation must move to native equivalents by May 2027. Testing begins now with PlatformIntegratedChat flag.
Starting October 22, Roblox players can enter a shared survival hub that adds a new monster from a different horror title each day for nine days, culminating in a live finale on Halloween.
Roblox rolled out a guided publishing flow with early tester invites, launched three Studio betas including Package Overrides and 4K texture generation, updated discovery analytics, and raised the US 18+ DevEx rate to $0.54 per 100 Earned Robux.
Starting October 12, Roblox moved Home, Search, and Chart events to a more reliable pipeline. Creators will see higher impression and play counts, a slight dip in play-through rate, and no change to historical data or recommendation rankings.
Creators can now reach players 16 and older by answering one question instead of a 30-item questionnaire, while a new early tester system lets developers invite up to 10 friends to preview games before public launch.
Developers can now define up to three custom phrase categories per experience, replacing default Roblox options while a General category remains universal. The feature rolled out October 13 after being previewed at RDC.