THE SHORT ANSWER
Roblox announced a beta for automatic image translation that converts text in in-game screenshots and images into player-facing languages while preserving the original visual style. The feature supports seven languages, requires enabling through Creator Hub, and currently excludes icons and thumbnails. Manual image uploads are planned for early 2027.
- Beta automatic image translation supports seven languages: French, German, Indonesian, Italian, Korean, Portuguese, and Spanish
- Translation preserves font size, color, and style so text stays visually consistent with the original
- Icons and thumbnails are not yet supported; manual image uploads are planned for early 2027
- Images must be enabled per-language in Creator Hub Localization, then captured automatically via the Automatic Image Capture setting
- Feedback on unwanted translations is available through an icon on each translated image
Roblox announced a beta for automatic image translation, a feature that converts the text inside in-game images into each player's language while keeping the original font style intact. The feature affects any creator whose game contains images with readable text, such as screenshots, banners, or menu graphics. Players will see translated versions of those images without the creator needing to manually produce alternate assets.
The feature currently supports seven languages: French, German, Indonesian, Italian, Korean, Portuguese, and Spanish. It is not available for all languages, and it does not yet cover icons or thumbnails. Creators turn the feature on individually per language in the Languages tab of the main Localization page in Creator Hub.
Automatic Image Capture works differently than traditional localization workflows. In this beta, creators cannot manually add images to their localization tables. Instead, the system detects which images in the game contain text and adds them automatically when players encounter them. This means images may take up to a few days to be captured and translated after settings are enabled. Creators can prevent unwanted images from being translated by disabling the AutoLocalize property directly in Studio.
Once translations are generated, creators turn on the Use Translated Content setting to display them in the game. A preview toggle lets creators review translations in Creator Hub before they go live. Disliked translations can be disabled through the same AutoLocalize mechanism, and creators can leave feedback by clicking an icon on each translated image. The translation system is designed to keep font size, color, and style close to the original, though non-text elements remain unchanged.
The feature is free. The roadmap includes manual upload of translated images in early 2027 and expansion to icons and thumbnails later that year. The current limitation is significant for creators who rely heavily on branded imagery or logos, since those images are not yet translatable and creators must disable AutoLocalize on specific assets if they want them left untouched.